This piece consists of a low-poly purchasable ink bottle asset for both animation and game engines to implement. The bottle, cork, and cap are all designed in Blender and textured in Substance Painter. Linework was kept simple, no subdivision of surfaces were necessary, and the result ends up looking generally photo-realistic from a distance. Increased topography would be required for close up perspective believably.
Blender Eeevee rendering (Scale prevents accurate shadows)