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Ink Bottle (Game Asset)

This piece consists of a low-poly purchasable ink bottle asset for both animation and game engines to implement. The bottle, cork, and cap are all designed in Blender and textured in Substance Painter. Linework was kept simple, no subdivision of surfaces were necessary, and the result ends up looking generally photo-realistic from a distance. Increased topography would be required for close up perspective believably.

Blender Cycles render under a strong emission light with reflective white background.

Blender Cycles render under a strong emission light with reflective white background.

Blender Cycles render under a 4 point light setup.

Blender Cycles render under a 4 point light setup.

Blender Cycles render under a strong emission light.

Blender Cycles render under a strong emission light.

Linework showing consistent placement of polygon faces, edges, and vertices to support both other animation and game engines.

Linework showing consistent placement of polygon faces, edges, and vertices to support both other animation and game engines.

Blender Eeevee rendering (Scale prevents accurate shadows)